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Lone Wolf abilities and attributes are now capped at normal capsĬurrently Lone Wolves can increase attributes and combat abilities through soft caps of 40 and 10 points respectively. We can do this because we now have a maximum number of teleport use action on items. This makes these statuses useful again once you don’t have armor anymore.Īdded optional teleportation counter to items with Teleport use actionįor Planar Gateway skill, we reduced the AP cost without opening the possibility of infinite turn exploit. Torturer talent now allows applying damaging statuses through armourīurning, Poisoned and Bleeding are now applied on top of armor. They still have bonuses but the curve was improved. We fixed this without making rare weapons less interesting. Reduced damage bonuses on non-unique weaponsĬlose to the end of the Vanilla game, bonuses on simple rare weapons are getting so high that they start overtaking unique weapons. However, in that case, the damage dealt now also will receive bonuses from Warfare, and it can now crit if you have the Savage Sortilege talent. Healing can damage the undead and characters with Decay.
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Now they gain +5% Critical Chance and +10% Critical Damage.įixed Damage from heal missing some damage bonuses In Vanilla Humans received +5% Critical Chance and +2 Initiative. Humans have had their Racial bonus changed and buffed. This includes making Tagged Persuasion moments easier, which rewards tag usage. Persuasion in Arx is unproportionally hard compared to its result. Revised Persuasion difficulties all across Arx We removed this jump and analysed the other stat jumps at levels 9, 16 and 18. This jump is too noticeable for the players since Reaper’s Coast ended up having a very open flow. In Vanilla, there is an artificial stat jump at level 13 meant to separate lower Reaper’s Coast content from upper Reaper’s Coast content. Removed stat jump at level 13, slow down the curve by 3% There was room for nerfing without making them any less fantastic. In Vanilla, Arrow Storm, Hail Storm, Meteor Shower, Thunderstorm , Blood Storm and Ethereal Storm are frequently cited as “win” buttons that lead to one-shots. In Vanilla there is too much of a price difference on armor pieces that actually give a similar same amount of armour points.īalancing: reduced damage of some 3SP skills Their prices are now more in sync with legendary items of the same level, but still higher. Unique items in Vanilla are too valuable. Larian has created such a great game, if your eager for the Definitive Edition, your wait is nearly over! Divinity Original Sin 2 Definitive Edition Balancing Changes